![Headus uv layout tutorial 3ds max](https://kumkoniak.com/17.jpg)
Version Requirement: 3ds Max 2008 and up. A button will be automatically added to the Main Toolbar. Installation: Drag and Drop the UVPipe_mod_by_miauu.mzp file on 3dsMax. Objects with spaces in their names can now be send to UVLayout. Rewrote the functions so that no "temp" mesh is left behind in the max scene while editing. Moved creation of temp and config files to User directories to avoid write-errors due to lack of admin rights in restricted environments, typically at work. UVPipe will attempt to find uvlayout.exe automatically. Rewrote script to support modifiers and avoid colapssing of the stack. User will now be given the choice to close UVLayout if the object was deleted while editing. Now you can send to and receive from UVLayout more than one object, not only one, as it is in the previous versions of the script.
![headus uv layout tutorial 3ds max headus uv layout tutorial 3ds max](https://dynamicwork.net/wp/wp-content/uploads/2016/11/headus-uvlayout209.jpg)
It's a modified version of Norman "Norman3D" Schaar's script, which is modified version of Robert Fletcher's script. This is useful when you wants to have more than one object in the same UV square.Īll editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. This script will allow you to send the selected objects to UVLayout and get them back.
![headus uv layout tutorial 3ds max headus uv layout tutorial 3ds max](https://mir-s3-cdn-cf.behance.net/project_modules/1400/d6178684193945.5d54a20f6fc2b.jpg)
Posted: Thu 12:10 pm Post subject: UVPipe mod by miauu
![headus uv layout tutorial 3ds max headus uv layout tutorial 3ds max](http://www.designimage.co.uk/wp-content/uploads/2016/01/UVWmaps.jpg)
Profile Log in to check your private messages Log in Headus 3D tools :: View topic - UVPipe mod by miauu
![Headus uv layout tutorial 3ds max](https://kumkoniak.com/17.jpg)